![]() If he adds more boosters to his mother ship, all of his starships (colony ships and trade ships) will move faster. The abilities of a player's ships are represented by his mother ship. ![]() The illustration above shows a mother ship with expansions. During the game, a player can exchange resources for expansions that are placed on his mother ship. The mother ships have no expansions at the start of the game. Place the box in easy reach of all players. Sort the freight rings, boosters, and cannons and place them in the plastic compartments in the game box. Mother ships are not placed on the board. Each player places his mother ship in front of him. Each player receives a mother ship and a cap that matches the color of his playing pieces. Place this tray near the board so all players can reach it. Sort the resource cards by type and place the cards in the five compartments in the card tray. There are five types of resource cards, one for each planet type. (see diagram at the left to see which type of resource is produced by each type of planet). The type of card produced is determined by the type of planet. Every colony adjacent to these planets will produce one resource card. Whenever the dice are rolled for production, every planet with a resource chip that matches the number on the dice will produce resources. The Reserve chips (marked with white dots) are placed next to the game board (white side up). A chip is turned face up when a player founds a colony on an adjacent colony intersection. The chips with the color dots on the reverse side are shuffled face down and the individual chips are placed on the planets with the matching colored dot. The chips with the Greek letters on one side are placed number side up on the Catanian colonies with the matching Greek letters, as shown in the set up diagram, above. Players receive resources based upon dice rolls and the resource chips on planets they have colonized.Ĭarefully remove the resource chips from the cardboard counter sheet. This "blocks" those starting positions.Įach player takes one of his transporters (his choice) from his reserves and places it on one of his colony modules as shown below.Įach player then places his colony ship on an intersection next to his spaceport (a spaceport intersection), as shown on the starting setup diagram.įrom this point onward, the players begin their quest to colonize other planets.īuilding spaceships costs resources. Important: When playing a three player game, set up the pieces for a "fourth player". Please Log in or Create an account to join the conversation.Each player places his two colonies and 1 spaceport on the circles (colony intersections) between the planets that are Catanian colonies as shown on the starting set up diagram to the right.Ī spaceport is created by placing a spaceport ring on a colony. Not sure what kind of plastic they used, but they should have thought about it a little more since you have to snap parts on the ships. I was kind of bummed though as I had to glue one of the rings and the pointy thing on the end of one of my ships. Also make sure you get the soft plastic rings from Mayfair to protect those oh-so-fragile dildoships.My copy came with those. ![]() The 5-6 player expansion is worth having too, it adds new aliens. I don't think it's nearly as good as C&K or even STONE AGE but it's a nice change of pace if you want to do SETTLERS with some different things going on. Now, it seems that designers are content to have players trading with the board or with other mechanics rather than with other players, which isn't as fun or interesting as trading with others. Robert and I have talked about this a couple of times, how Euro designers have gone completely away from interplayer trading- BOHNANZA and TRADERS OF GENOA are other examples where player interaction through trade is critical. ![]()
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